• WildStar Housing Guide

    Table of Contents

    Overview
    Features
    Customizing Your Home
    Landscape
    House
    Crate
    Vendor, Edit Mode, Escape, and List
    Interior Options
    Neighbors and Roommates
    General Notes and Considerations

    Overview

    One of the core systems in WildStar is player housing. Upon reaching level 14, a quest will become available in either Illium or Thayd (depending on faction) from the Protostar Housing Specialist. He will direct you to the Protostar Housing Initiative, which is a department store styled setup of various housing elements. After you finish browsing the different displays, you may use the teleporter found in the immediate vicinity of the housing initiative to travel to your new humble abode. You will also be granted an ability called Recall - Home. This serves as a separate recall directly to your housing, on a different 20-minute cooldown.



    While housing itself is completely optional, you will invariably find items related to housing throughout your adventures in Nexus. They come in two forms, FABkits and Decor. FABkits are used to populate the various Plots around your house, while decor can be placed practically anywhere outside and inside your home. Housing enthusiasts should consider Architect as a profession, as the tradeskill primarily deals with the creation of these items. If you have no interest in housing, both item types can be sold on the auction house. However, it would be unwise to completely throw the housing system out the window, as it provides several beneficial features, along with being insanely fun.

    Features

    • Buff Board: Provides a choice of 3 unique daily buffs, one for Adventures and Dungeons, one for PvP, and one for general questing and hunting.
    • Boosted Rested Experience: You gain rested experience faster when logging out in your home than anywhere else. Specific interior decor will grant additional boosts as well. At max level, this rested experience applies towards earning Elder Gems.
    • FABkit specific: There are tons of different FABkits, and some of them have pretty awesome advantages. There are kits that generate resource nodes to gather, target dummies to practice on, and even portals to specific raids and dungeons. The number and variety of FABkits gives you an extreme amount of control over what benefits you want from your housing, and hunting for the more unique ones will undoubtedly be part of the WildStar experience.



    Customizing Your Home

    Everything you need for configuring and maintaining your dwelling is found in the lower right panel of your UI, normally reserved for Path information. There are a few different options between the exterior and interior of your actual house, and I will cover those below.

    Landscape

    The Landscape menu is for managing the main structures of your floating domicile. The development area is split into seven different Plots. There is a main plot for your house and 6 others. Between the six, four are 1x1 in size, while the remaining two are 1x2 in size. These plots are populated by FABkits, as mentioned earlier. To use a FABkit, simply have it in your inventory and pull up the Landscape menu. Select the appropriate size plot (1x1 or 1x2), and hit the Place button after selecting the appropriate FABkit from the menu on the right. There are some very basic plots for you to choose from by default, but most of the really interesting ones are found out in the world via challenges, reputation vendors, and various dungeons.

    You'll notice that there are a few options available when selecting a plot from the plot grid. Most plots have a week long duration. After expiring, they will lose all function (but remain visually intact) until you repair them. This is a kind of money sink, but it does serve the purpose of having you rotate in the new FABkits you've gained over the week. There are also certain plots that are upgradeable, which you can also do via the options in the Landscape menu. The resource harvesting FABkits (created by Architects) are all part of an upgradeable series, increasing the type and quality of nodes available for harvest.

    You can also buy general upgrades for your house here, but customization options are found in the specific House menu.



    House

    The House menu contains a bunch of options for remodeling the exterior of your residence, plus a package of sky designs you can choose from. You can also give your property a unique name and change your resource sharing or privacy options. (Neighbors who come to visit and harvest your resource nodes can have a portion of the profits this way)



    The rest of the House menu includes five categories for exterior improvements: Roof, Walls, Entry, Door, and Sky. I won't spoil all the options since they're quite fun to toy around with, but we do have a great video showcasing the various skies.



    Crate

    The Crate is where you store all of your decor, and functions as the avenue in which to place your acquired objects throughout your property. When you find a piece of decor in your travels, all you need to do is right click the item and it will be added to the crate. You can store up to 800 pieces at a time, and have 300 placed outside (800 inside). Lights and mannequins have their own placement limits of 20 and 5 respectively.

    To place an item, navigate through the filters to find your item among the list and select it. Upon selecting, then right click on the location you want to place it, and it will display a live preview. You'll notice a mini menu with some options - Toggle advanced controls, Linking an item, and send to crate. The item will also have neon-green bars with handles you can use to rotate it. At this point you can either hit the Place button or right click off of the item and it will plop it on the chosen spot. You can play with the controls again at any time by right clicking the piece of decor.



    There are a few things to note with the controls. One, you can use the linking feature to join a bunch of objects together to move and shape them at the same time. This is useful for something like a bar, which comes in multiple pieces between the counter, cupboards, and different bottles and cups. Linking them in this way makes resizing them more consistent, and easier to relocate as you find more stuff to fit into your property. The advanced controls are awesome for very precise positioning, which you'll inadvertently end up using a lot if you're like me and want everything just perfect.

    Vendor, Edit Mode, Escape, and List

    The Vendor is pretty much exactly like the crate, with the exception that you have to purchase the item before placing. Don't worry, you own them after purchasing, and they will go to your crate. If you're decorating with a goal, the vendor has what you need. Prices vary depending on the piece, and you will need either Renown (the currency earned while in groups) or gold. Like the crate, the vendor separates things out into organized categories for easier sorting.

    There are a few remaining options at the bottom of the housing UI panel that are worth noting. There is a toggle for Edit mode, which can be useful to turn off if you don't want to accidentally select an item when chilling in your pad. The Escape button will return you to the property entrance, and is nice for when you accidentally bury yourself in a bunch of boxes. The list button will pull up an organized list of all your placed decor, and you can choose to delete items or send them back to your crate here.

    Interior Options

    The Landscape and House option aren't available when inside your dwelling. Instead, they are replaced with the Room category. You'll find a similar setup to the House menu, with five categories available: Ceiling, Trim, Walls, Floor, and Lighting. There's a ton you can do with all the options, and you're free to select them to see a live preview before purchasing. Aside from the Room menu, you can still use the crate and vendor for placing items as well.



    Neighbors and Roommates

    Aside from the main Housing UI, you can manage your neighbors and roommates from your social panel. The neighbors list is a sort of friend list for your housing buddies, and you can choose to restrict visitation upon your property (via the House menu) to this group instead of leaving it open to the public. You will need to add someone as a neighbor in order to visit their property though, even if it is set public. The neighbor list maxes out at 25. Public properties appear in a list accessible via the very bottom right option in the neighbors window. The list itself is random, and is just a way to go around browsing other properties and potentially making new neighbors.

    You can set a roommate by selecting a neighbor and hitting the Modify button. Roommates are special neighbors that are able to place and move things around your property, although they can't change plots and FABkits. Anything purchased from the vendor by a roommate uses his or her own currencies, but will go to your own crate. They essentially gift decor to you this way.

    The final options are a Visit button, which is the primary means of hopping over to your neighbor's pad, and a Return button. The return button brings you home without consuming your recall ability.



    General Notes and Considerations

    Each property comes equipped with a teleporter that returns you to the location where you recalled from. If you can find a FABkit for bank storage or repairing (and if they exist), you and your friends can transport to your house if a Settler is missing from your group and return where you left off.

    You only need to repair a plot if you want the active behaviors of that plot. For example, the resource garden plots will stop producing nodes when they need repaired, but the plot itself still remains. The same goes with challenge plots - they just don't provide their specific challenge if they need to be repaired.

    Check the reputation vendors after clearing a zone. They often carry unique FABkits and decorative items that you can't find anywhere else.


    Comments 4 Comments
    1. Deadalive's Avatar
      Deadalive -
      Awesome. Keep up the good work Taterz.
    1. bertair7's Avatar
      bertair7 -
      This. Looks. Amazing! Can't wait to try this out
    1. fallensinner's Avatar
      fallensinner -
      A weekend is not long enough for all this awesomeness!
    1. Belladraco's Avatar
      Belladraco -
      enjoyed looking this! got my themes narrowed down to three now thanks again
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